Bridging the Gap With Stock Music

This shouldn’t come as a surprise, but it’s true, paying for music and adhering to copyright laws does create jobs, like in this post.

And yet, the “free music economy” persists, as more and more internet surfers demand cheap or free content to use as they please. But I think there is a happy medium between the “free music economy” and prohibitively expensive licensing, and that happy medium is stock music. As computer and mobile devices become increasingly more capable, and barriers to entry in creative tasks fall, more and more people want that soundtrack for their slideshow, presentation, home movie, or viral YouTube hit. I would say most infringers steal because they simply can’t afford to play the music industry’s game, nor is their project worthy of that kind of scrutiny.

Instead of stealing, though, which I think we can all agree stifles creativity and hurts content creators, keeping food off their tables and forcing otherwise talented artists to find work elsewhere, stock music is a reasonable, affordable alternative. Artists should look at ways they can bring their products to market in ways such as this as a more desirable alternative to giving away all their stuff for free. Doing so would counteract the pirate culture. I see stock music as bridging the gap, either to bring out an unknown’s work to the public, or to lengthen the revenue tail of a song that has fallen by the wayside amidst constant musical innovation.

Similarly, multimedia authors need to step back and do things the right way. Afterall, they probably wouldn’t like it if we broke into their home and took their family photos and plastered them online… unless they already do that on Facebook. There are options for affordable projects — and stock media is one of them, which effectively keeps musicians and artists employed and the economy running so that there will be new music for the next project.

Reorganizing The Production Music Studio

Every now and then I get a little antsy. Lately, I’ve been thinking of updading my home studio with some new music production gear, software… or even just rearranging the room a bit. I’ve always wanted the studio to be an inspiring space, something that lends itself to hours of work comfortably, while also giving me that spark of creativity. For me, the studio needs to be fun and inviting — I have to want to go in there! Otherwise, I won’t be creating much new production music, or doing my work for that matter.

I stumbled on this swank set-up: http://www.desktopped.com/featured/2010/11/home-av-recording-studio-and-tv-room/

A bit lacking in music gear, but pretty sweet nonetheless. It kind of reminds me of my office, but there’s something about it that screams I can be creative there. Or I can get some work done there.

Maybe it’s just the clean desk.

What’s your setup like? How do you keep your music production space fresh and inviting and inspiring? Do you have a dedicated room for your home studio, or did you throw all your music gear in a corner or closet. Or do you work in a dungeon?

Production Music Using Video Game Controllers

Admittedly, one of my favorite music production plug-ins is RealGuitar by MusicLab. I use it daily for creating production music tracks in my project studio. It’s relatively inexpensive (like $200), and sounds great, is easy to use, and I’ve been able to fool a lot of people into believing they’re hearing an actual guitar. MusicLab announced the release of RealGuitar 3, and it looks great. Now, you can take that Guitar Hero axe from your xbox or Playstation video game, and play it into your sequencer like a guitar. The results of such an interface capability rival the expression and realism (well in performance, anyway) found in the old MIDI wind controllers, only this time with better sample quality. I was blown away by what I saw on the video and can’t wait to try this with my own production music in the project studio. Check it out:

Free Sound Effects Exchange Sites – Are They Good For The Sound Designer?

It’s not new — there are tons of free sound effects sites out there that give away sound files. The idea is simple, sound designers can upload their collections to these massive libraries, and then the masses flock to the site to download them. Perfectly legal, and perfectly free.

It seems like a win for the consumers, and the average joe looking for a quick booooiinng, but where is the sound designer in all of this? It’s quite surprising to see several big name sound designers giving away their product for free because it’s “good advertising.” Sites that database and archive sounds and allow free downloads by the masses seem to think that they are doing the world a huge favor, when in fact, they are merely hurting the artists and creative production professionals that they’re building their audio file archives upon (leaving sound effects pirates out of the mix here, no pun intended).

Sound designers invest a lot of money into buying expensive audio recording equipment. They spend years training, and more years perfecting recording and editing techniques. If a user is not willing to shell out a few cents for a sound effect, or even a couple of dollars to use royalty free sound effects in their projects, they should have to record the sounds themselves. They’ll quickly realize the hard work it takes to create a sound.