Reorganizing The Production Music Studio

Every now and then I get a little antsy. Lately, I’ve been thinking of updading my home studio with some new music production gear, software… or even just rearranging the room a bit. I’ve always wanted the studio to be an inspiring space, something that lends itself to hours of work comfortably, while also giving me that spark of creativity. For me, the studio needs to be fun and inviting — I have to want to go in there! Otherwise, I won’t be creating much new production music, or doing my work for that matter.

I stumbled on this swank set-up: http://www.desktopped.com/featured/2010/11/home-av-recording-studio-and-tv-room/

A bit lacking in music gear, but pretty sweet nonetheless. It kind of reminds me of my office, but there’s something about it that screams I can be creative there. Or I can get some work done there.

Maybe it’s just the clean desk.

What’s your setup like? How do you keep your music production space fresh and inviting and inspiring? Do you have a dedicated room for your home studio, or did you throw all your music gear in a corner or closet. Or do you work in a dungeon?

Stock Music from Productiontrax for Taekwan-Do School Video

We love it when our clients share their projects with us. In this case, Ethron Productions used a royalty free stock music track from Productiontrax.com to accompany their recent video produced for a local Taekwan-Do school. “I am very happy with the result, the music sets the entire epic tone of the video,” said producer Ethron T Young III. The music featured is by contributor Mattias Puumala, who provides stock music compositions on Productiontrax in a wide variety of styles and genres. Check out the trailer:

Production Music Using Video Game Controllers

Admittedly, one of my favorite music production plug-ins is RealGuitar by MusicLab. I use it daily for creating production music tracks in my project studio. It’s relatively inexpensive (like $200), and sounds great, is easy to use, and I’ve been able to fool a lot of people into believing they’re hearing an actual guitar. MusicLab announced the release of RealGuitar 3, and it looks great. Now, you can take that Guitar Hero axe from your xbox or Playstation video game, and play it into your sequencer like a guitar. The results of such an interface capability rival the expression and realism (well in performance, anyway) found in the old MIDI wind controllers, only this time with better sample quality. I was blown away by what I saw on the video and can’t wait to try this with my own production music in the project studio. Check it out:

Production Music and Creative Commons

When licensing production music, there are a few options out there. There’s some interesting discussion over at the Copyright and Technology blog about the usefulness (or lackthereof) of Creative Commons as a licensing tool.

Here’s the full story.

I commented briefly, but thought I’d post here to get our users’ feedback. We deliberately chose against using Creative Commons when developing Productiontrax.com. With no enforcement mechanism built into CC, it really is just like a garment-care label. With royalty free production music licenses specifically developed for our artists and end-users, we are able to provide better legal protections for all parties involved and actually police usage to a point moreso than we’d be able to with CC.

What’s your take on Creative Commons and it’s role in music licensing?